Wolfgang Amadeus Mozart - 1756

About Rosy Fu

Ni Hao! I'm Rosy Fu, I'm a Technical Artist at Naughty Dog.
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My experience includes working on The Last of Us Part I & II and the recently announced Intergalactic: The Heretic Prophet. I’m deeply passionate about creating games with strong artistic vision that convey powerful emotions and resonate deeply with players.
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Beyond game development, I mentor aspiring developers through IGDA, helping to nurture the next generation of talent. As a multimedia artist, I also showcase my work at art conventions, sharing my creative journey across various platforms.
Works

Intergalactic : The Heretic Prophet
Technical Artist - Character shading, tools RND
Currently in development for the PlayStation 5 console. Stay tuned for more to share!
2024 - now

The Last of Us, Part II
Technical Artist - Character Effect Shading
Support character shading, pipeline tool development, lighting rendering RND.
2024

The Last of Us, Part I
Associate Technical Artist - Optimization, Shading
In charge of character and environment shader for Last of Us, Part 1.
Worked closely with character art team, background team, and lighting team on shader coding and art optimization.
2022

Rogue Company
Character Artist - Character surfacing
Polished multiple in-house characters under supervision.
Worked closely with tech art team, concept art team, and lighting team to achieve character art final looks on time.
2021

2019
Flood of Light
Software Engineer - Gameplay Programming
Took charge of programming and translation of Chinese-Japanese.
Programmed “Flood of Light” for the Nintendo Switch porting part and contributed 2d game art. Programmed in C# with Nintendo Dev Interface, Unity.
Press
