• My Role: 3D Artist & Producer

  • Team Size: 5 (2 Programmers + 2 Artists + 1 Sound Designer) 

  • Duration: 1 Week

  • Language: C# (Unity)

  • Platform: Jam O Drum

BCW2021 is a unique game that is on CMU ETC’s exclusive platform: Jam’O Drum. It’s a multiplayer break breaker boss fighting game. I took charge of the concept art, shader programming, level design, and 3d modeling. I was also the producer of the team.

  • Tools: 

  • Blender, Substance Painter, Photoshop, Unity Shader Graph

A VR Story-Driven Experience

Game Info

BCW 2021

Demo Video

My Contribution

1. 3D Environment & Character

3D Environment in blender

Monster Rigging

2. VFX

I used Shader Graph to create the shield material, portal material, and trail material.

Portal Shader

Sheild Shader

3. Theming Plan