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My Role: 3D Artist & Producer
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Team Size: 5 (2 Programmers + 2 Artists + 1 Sound Designer)
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Duration: 1 Week
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Language: C# (Unity)
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Platform: Jam O Drum

BCW2021 is a unique game that is on CMU ETC’s exclusive platform: Jam’O Drum. It’s a multiplayer break breaker boss fighting game. I took charge of the concept art, shader programming, level design, and 3d modeling. I was also the producer of the team.
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Tools:
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Blender, Substance Painter, Photoshop, Unity Shader Graph
A VR Story-Driven Experience
Game Info
BCW 2021
Demo Video
My Contribution
1. 3D Environment & Character

3D Environment in blender
Monster Rigging
2. VFX
I used Shader Graph to create the shield material, portal material, and trail material.

Portal Shader

Sheild Shader
3. Theming Plan
